Child of Ruin
“Whoever fights monsters should see to it that in the process he does not become a monster.
And if you gaze long enough into an abyss, the abyss will gaze back into you.”
-- Friedrich Nietzsche
Join Ravi and their two companion spirits in their quest across the Echoing Isles found high in the sky.
Experience an emotional journey governed by calamity in an attempt to recover your lost memories.
But remember... you must pay the price of your choices in full.
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Controls
Movement - W, A, S, D
Run - SHIFT
Interact - E
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Credits
Creative Director - Willem Delventhal
Lead Engineer and Producer - Rick Williams
Lead Producer - Claire Wilshire
----- Design Team -----
Game Designer - Matthew Lake
Game Designer - Marc Magruder
Game Designer - Adam Russell
Level Designer - Logan Kocot
----- Art Team -----
Art Production Lead- Bruce Dellinger
Lead Artist / Environment Artist / FX Artist - Ryan Griffin
2D and 3D Artist - Kathleen Parker
2D Artist - Rodrigo Alonzo
3D Artist - Matthew Don Moore
3D Artist - Wilfred B.
Character Artist, Technical Animator - Connie McGinnis
Concept Artist - Sejuti Bala
Tech Artist - Osvaldo Gonzalez
UI Artist - Efrain Colina
----- Audio Team -----
Audio Lead, Composer - Jamie Wind Whitmarsh
Lead Sound Designer - Paul Shelley
Sound Designer - Joey Kloepfer
Composer and Sound Designer, Cello - Jon Chennova
Composer - Annette Wong
Clarinet - Lisa Kachouee
----- Narrative Team -----
Narrative Lead, Narrative Producer - Sangita Nuli
Narrative Designer, Loremaster - Ulises Rubino
Game Writer, Narrative Designer, Lorekeeper - Torin Denniston
Narrative Designer, Game Writer - Christi Kerr
Game Writer - Kristi Eckert
Technical Narrative Designer - Chase Moudry / @venera-program
Technical Narrative Designer - Allen Lambert/ @Allen
---- Engineering Team -----
Gameplay Engineer - Rohaid Bakheet
Gameplay Engineer - Solomon Lucas-Thornton
Gameplay Engineer - Joseph Hartman
Gameplay Engineer - John Peter McGrath
Systems Engineer - Elliot Wurst
UI Engineer - Ariane Joy Chennova
----- Marketing Team -----
Marketing Lead, Social Media, Script Writer, Lore Editor, Video Editor - Constantin Dumitru
Marketing Co-Lead, Social Media , Lore Editor, Video Editor - Amanda Gloria
----- Voice Acting Team -----
VA Director - Aaron Michael
Narrator | Lore: Tapestry of Souls | Lore: Futility of Inaction - Aaron Michael
Ravi - Abby Pasion
Niko | Lore: Our Indomitable Will Victor Melin
Dream Voice | Lore: The Great Echo - Taylor Fernandez
Atiya | Lore: Architects of Our Own Ruin - Marisa Duran
Aiko - Danille Yoshiko Philips
Bavernal - Noah Belachew
Lore: Child of Doom | Lore: The Banishing Ritual - Jacob Mira
Lore: The Natural Balance of Things | Lore: A Quandry of Morality - Kristian Eros
Lore: The Summoners - Corey LeVier
Grandmother Amaryss -Kelsey Cruz
Mysterious Voice - Chelsea Bushong
Special thanks to Dennis Gilham, the Indie Game Academy, and all those who supported us in making this game!
Updated | 25 days ago |
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.5 out of 5 stars (11 total ratings) |
Authors | Trensharo, Nivarian, Constantin Dumitru, rodrigopetunio, violetdreamss, ejcolina, Willem, Phoenix Gaming, Venera, ro |
Genre | Role Playing, Adventure |
Made with | Unity |
Tags | 3D, Fantasy, Indie, Ludum Dare 55, Magic, Mystery, Narrative, Singleplayer |
Download
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Development log
- Change Log 1Apr 20, 2024
Comments
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... This game only has 2 comments?! Its insanely well crafted!
Thank you so much! We've put a lot into it post-jam to make it something we're truly proud of, so we're happy to hear it may have done the trick. :)
Very nice! The narrative is excellent.
But please implement regular arrow movement and/or controller movement, especially since it's key for the later section where you need to walk over the skinny roads. Not everyone uses WASD...
Thanks for the feedback! We're glad you enjoyed it.
We'll get the arrow movement in as a mouse/KB option, but unfortunately due to the various UI pieces and the way we created them, we can't guarantee a reasonable gamepad integration throughout all of the various systems. It's a scope thing as most of the team has to get back to their day jobs, etc :P
Child Of Ruin Gameplay